Village
In Minecraft, villages are naturally generated structures found in the Overworld, inhabited by villagers, cats, iron golems, livestock, and wandering traders. They serve as sources of resources for players, obtainable through trading and loot chests. Villages are subject to raids by illagers when a player with the "Bad Omen" effect enters their boundary. The structure and style of a village depend on the biome it is located in, including plains, deserts, snowy plains, savannas, taigas, snowy taigas, and sunflower plains. The definition of a village differs between Java and Bedrock editions. In Java, a village is based on the proximity of sub-chunks, while in Bedrock, it has a defined center and boundaries based on beds, bells, and job sites. A village's size expands according to its boundaries and needs at least one bed and one villager to be considered a village. Villages can also generate as abandoned villages, where villagers are replaced by zombie villagers, and structures differ slightly. Events like zombie sieges can occur, generating large numbers of zombies in a village. Players can create their own villages by building houses and introducing villagers, leveraging their trading capabilities. Village defense, including walls, lighting, and iron golems, is essential. The definition of a village is crucial for villager behavior and the spawning of iron golems and cats.