Shot

Original Title:ショット

Languages:

  • Chinese: 射击
  • Japanese: ショット
  • English: Shot
In Final Fantasy VIII, "Shot" is Irvine Kinneas' Limit Break. This ability allows the player to choose different types of ammunition and fire multiple shots at enemies within a set time limit. The damage dealt is based on Irvine's Strength stat and the enemy's Vitality stat, while ignoring elemental and status junctions. The length of time for the 'Shot' sequence depends on Irvine's "Crisis Level," which is determined by his current HP, ailments, and downed allies. Ammo types include Normal, Shotgun, Dark, Fire, Demolition, Fast, AP, and Pulse. Each ammo type has a different attack pattern and effect. For example, AP Ammo ignores enemy defense, and Pulse Ammo deals high damage. Players acquire ammo through refining items with the GF Ifrit. Skillful use of 'Shot' with appropriate ammo types and crisis levels can deal significant damage, even reaching the 9999 damage cap. Moreover, the skill does not wake sleeping enemies, adding a strategic element to battles.